using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("InputUtil")]
	public class InputUtil : MonoClass
	{
		public InputUtil(IntPtr address, string className)
			: base(address, className)
		{
		}

		public InputUtil(IntPtr address)
			: this(address, "InputUtil")
		{
		}

		public static InputScheme GetInputScheme()
		{
			return MonoClass.smethod_14<InputScheme>(TritonHs.MainAssemblyPath, "", "InputUtil", "GetInputScheme", Array.Empty<object>());
		}

		public static bool IsMouseOnScreen()
		{
			return MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "InputUtil", "IsMouseOnScreen", Array.Empty<object>());
		}

		public static bool IsPlayMakerMouseInputAllowed(GameObject go)
		{
			return MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "InputUtil", "IsPlayMakerMouseInputAllowed", new object[1] { go });
		}

		public static bool ShouldCheckGameplayForPlayMakerMouseInput(GameObject go)
		{
			return MonoClass.smethod_14<bool>(TritonHs.MainAssemblyPath, "", "InputUtil", "ShouldCheckGameplayForPlayMakerMouseInput", new object[1] { go });
		}
	}
}
